Tim - Pt 08 - Further texture painting, Eyeballs

Channel: the d-dub show

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In this Blender 3D Tutorial series, I'm going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character.

This Part Eight works further with the texture painting, also creating a specular map, and then goes in and finishes out the eyeball and it's texture map