[TUTORIAL] Fighting Game Part 2 (Remake) | Unity3D

Channel: Mr.Game Development God


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(PlayerState and Die scripts are in the comment section)

MoveObject (place on character):

function Update(){

if( Input.GetKey(KeyCode.RightArrow)){
transform.Translate(Vector3.forward * Time.deltaTime *-5);

if( Input.GetKey(KeyCode.LeftArrow)){
transform.Translate(Vector3.forward * Time.deltaTime *5);


Raycast (place in cube inside the character) :

static var distance1 : float = 5;

function Update () {

var hit: RaycastHit;
distance1 = hit.distance;


NOTE (PlayerState) : If you don't have animations, remove "anim = GetComponent.SMALLERAnimationGREATER();"
and replace "yield WaitForSeconds(anim["SpinKick"].length/2); " with "yield WaitForSeconds(0.5); or any number.