Perplexing Pixels: Goat Simulator (Xbox 360) (review/commentary) Ep135

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In this episode Attack Slug attempts to teach Grim how to play Goat Simulator for the Xbox 360.
Attack Slug, a life long gamer attempts to teach Grim from Grim's Toy Show how to play some of the most fun exciting and popular video games across as many platforms and consoles as we can capture. We call this series Perplexing Pixels! Why you may ask? Because Grim doesn't have the faintest idea on how to complete levels, gain achievements, connect with other players, or even manage the controller in his hands. Join us as we play games from past and present on Xbox 360, Xbox One, PS3, PS4, PC, Nintendo Wii, Wii U, mobile and whatever other systems we can figure out how to grab a video feed from.
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Goat Simulator is an open-ended third-person perspective game in which the player controls a goat. The player is free to explore the game's world, a suburban setting, as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion. A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans. The game features a scoring system similar to skateboarding games like Tony Hawk's Pro Skater, whereby doing tricks or other actions earns points, while chaining such tricks together in sequence helps build a multiplier that applies to the total score of the tricks done in the sequence. Various in-game goals, such as achieving a certain height, completing flips, or destroying certain objects, are given to the player, but the player is not required to follow these instructions.