MK Cyber World gameplay - Diablo
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Hi everyone, here's another MKP game that got my attention. It's got pretty interesting concept, but as it happens quite often, technically it's far from perfection. The most eye-catching issue is that the cyborgs are health-unbalanced - some of them just get knocked down from a couple of punches, but the others (like that Prototype Nemesis bastard) won't fall down after a dozen of combos. So I'm still a little confused about which HP level will be acceptable here)