Triangle mesh generation from point cloud

Channel: bucienator


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This video shows a short demonstration of a triangle mesh generating algorithm, that work on 3d point clouds. The algorithm is based on Carlos E. Scheidegger, Shachar Fleishman, Cláudio T. Silva: Triangulating Point Set Surfaces with Bounded Error [1].

As seen on the video, we have good results, but still have some errors. The implementation is still under development.

The point clouds used for these videos were generated from stereo image pairs as seen here:

Point Cloud Library [2] is used for processing, and VTK [3] for visualization.